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SUMMARY: Senior Concept & Visual Development Artist with 10+ years of experience across games, immersive media, TV, and film. Specialized in character and environment design for AAA, mobile, and AR/VR projects. Experienced in AI-assisted production workflows including ComfyUI, generative tools, custom model pipelines, LoRA training, and lightweight tool/UI prototyping for faster art iteration. Strong collaborator and problem solver in fast-paced production environments with an emphasis on delivering high-quality visual direction.

 

PROFESSIONAL SKILLS: Concept Art (Environment, Character, Vehicle, Weapon, and Props), Visual Development for Pre-production (Storyboards and Animatic Reels), AI-Assisted Workflows (ComfyUI, Generative Tools, Prompt Design, and LoRA Training, API Workflow Integration, AI Coding Tools for UI and Tool Prototyping), Art Direction and Feedback, Managing Direct Reports and Outsourcers, 3D Modeling (Organic, Hard Surface, and Terrain), Set Dressing in Game Editors, Illustration (Commercial and Marketing), Mentoring Artists

 

EXPERIENCE:

2024 Sep - Present / Freelance Senior Concept  & Marketing Artist 

  • Produced pre-production concepts, visual targets, and pitch boards for early-stage game, immersive media, and AI-driven projects.

  • Designed character, costume, environment, and prop variations using hybrid workflows combining hand sketching, 3D blockouts, ComfyUI, and generative AI tools.

  • Trained LoRA/style models to capture project-specific art direction and improve consistency across rapid visual iterations.

  • Created marketing creatives for special promotions, seasonal events, product launches, and social media campaigns.

  • Collaborated with small teams and independent creators to define visual direction and deliver polished concept packages.

 

2021 Nov - 2024 May / Sr. Concept Artist - SONY Immersive

    Music World (Prototype VR metaverse project on PS5 / PSVR), AVNU – PC, Mobile

  • Worked on the blue-sky concept for the prototyping AR/VR metaverse contents

  • Provided concept art for characters, environments, props and post-production effects

  • Conducted research on various fashion trends and designed seasonal outfits and accessories for avatars

  • Created sketches depicting avatars’ gestures and facial expressions

  • Produced design packages for the main stages and its 3D mock-ups in Unreal engine using VR headsets (PSVR, Quest)

  • Worked on the beautiful corner art for the studio visual target and provided the project art guide to keep the style consistency

  • Provided marketing creatives for product launches and seasonal events on social media

  • Worked on brainstorming ideas for minigames and presentation board for the design department

  • Provided and managed 3D assets and the preset library for the concept art department

  • Held weekly art meeting with collaborating studios for the scheduling, problem solving and the progress check-up

  • Taught and mentored junior artists

 

2021 Jun - 2021 Nov / Sr. Concept Artist - Blind Squirrel Games

    Delta Force: Hawk Ops – PS5, XBOX X/S, PC

  • Worked closely with the Art Directors to produce beautiful corner art to set-up the visual target for the production 

  • Provided concept designs for environments, NPC costumes, props, weapons, vehicles and the 3D mock-up mesh

  • Provided texture, material guide and modular building designs for the environment dept

  • Collaborated on the level designs for the main battle stages and the passages

  • Generated storyboard, animatics and layouts for the opening animation and in-game cinematics

  • Helped environment artists for the set dressing in Unreal engine

 

2019 Aug - 2021 May / Sr. Concept Artist - Team SOL

NIGH - PC

  • Produced concept art for characters, environments, props, ortho-graphics for the modeling dept and outsourcers

  • Hosted art meetings for outsourcers to manage the schedule, art assets, and ensure consistency in art quality

  • Modeled mock-up 3D meshes and generated various environment textures using Substance Painter for the modeling dept

  • Responsible for enhancing the production pipeline and efficiency

 

2017 Sep - 2019 Jun / Associate Art Director - PLAYSTUDIOS

    My Vegas Mobile – Mobile

  • Worked closely with the Chief of Production and Creative Director to manage the team’s schedule, art assets, and ensure consistency in art quality

  • Provided art direction for both concept art and live-ops art teams`

  • Presented weekly reports for Live-ops team to identify risks and provided art quality-enhancing recommendations

  • Collaborated with engineers on in-game level designs (Unity) and assets integration

  • Developed the company’s internal art guide to keep the style consistency

 

2016 Feb - 2017 Sep / Sr. Marketing Concept Artist - WRKSHP (Formerly Pennypop)

    Battle Camp, Beat Fever – Mobile

  • Provided level design and mock-up for seasonal events in new builds using the in-house game engine

  • Designed and managed the store feature art, store collaterals and icons for Apple Store, Google Play Store, and Amazon

  • Assisted in the marketing art strategy and animations based on the weekly growth analysis

 

2015 May - 2016 Jan / Concept Art - Disney Interactive (Playdom)

    MARVEL Secret Wars – Mobile

  • Produced concept art for architectural environments, modular buildings, vehicles, weapons, and turrets

  • Worked on storyboards and animatics for in-game cinematics

 

EDUCATION:

- 2015 MFA “Visual Development” in The Academy of Art (San Francisco, CA)

- 2010 BFA “Cartoon and Animation” in Se-Jong University (Seoul, South Korea)

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